Template:Infobox item/doc

Equipment

 * name:(Required) Name of Item
 * image: (Optional) Image name of the item. Use this if there has already been an uploaded image.  This would be the name portion of the File link (ie 1848952.jpg would be image=1848952)
 * type:(Required-Choice) For equipment this parameter should be 'Equipment'
 * slot:(Required) Slot the equipment fits in on the heros.
 * herolevel: (Optional) Level of Hero needed to wear the item
 * itemlevel: (Optional) System item level.
 * bind: (Optional) How the item is bound to the champion.
 * source: (Optional) Where the item can be found, or acquired.
 * attack: (Optional) Attack value of the item, defaults to no-value
 * accuracy: (Optional) Accuracy value of the item, defaults to no-value
 * defense: (Optional) Defense value of the item, defaults to no-value
 * counter: (Optional) Counter value of the item, defaults to no-value
 * agility: (Optional) Agility value of the item, defaults to no-value
 * double: (Optional) Double Strike value of the item, defaults to no-value
 * vitality: (Optional) Vitality value of the item, defaults to no-value
 * critical: (Optional) Dodge value of the item, defaults to no-value
 * dodge: (Optional) Critical value of the item, defaults to no-value
 * unit: (Optional) Max Units value of the item, defaults to no-value
 * sockets: (Optional) Number of Gem Sockets available on the item, defaults to no-value
 * set: (Optional) Is item apart of a set of equipment. All that needs to be placed is the prefix of the set (ie Loyalty, Wicket Frenetic, Frenetic, Harmony, etc)
 * ah: (Optional) Auction Hall potential value, in gold value
 * sell: (Optional) Value of item when sold to NPC, in copper value
 * feed: (Optional) Value of exp gain if feed by pet
 * enhance: (Optional) Enhance value of the item, defaults to no-value
 * transmute: (Optional) Transmute recipe items. item template should be used on each individual item in the recipe.
 * reagent: (Optional) The item this item is the reagent to. Use item template to link to the item that uses this item as a component.

Transmute

 * Parameters
 * name: (Required) Name of the item
 * image: (Optional) Image name of the item. Use this if there has already been an uploaded image.  This would be the name portion of the File link (ie 1848952.jpg would be image=1848952)
 * type: (Required) Type of the item.
 * itemlevel: (Optional) Item level
 * source: (Optional) Where the item can be obtained from
 * ah: (Optional) Value of item in Auction House
 * store: (Optional) Store value of the item, if bought
 * sell: (Optional) Sell value if sold to NPC.
 * reagent: (Optional) Link to the item that requires this item as a component to the recipe

Gem

 * Parameters
 * name:(Required)Name of the gem
 * image: (Optional) Image name of the item. Use this if there has already been an uploaded image.  This would be the name portion of the File link (ie 1848952.jpg would be image=1848952)
 * type:(Required) Type of item
 * itemlevel:(Optional) Item Level
 * gearlevel:(Optional) Level of gear required to slot gem
 * bind:(Optional) What bind is Gem.
 * source:(Optional) Where is gem found
 * attack:(Optional) Attack value of gem, defaults to no-value
 * accuracy:(Optional) Accuracy value of gem, defaults to no-value
 * defense:(Optional) Defense value of gem, defaults to no-value
 * counter:(Optional) Counter-strike value of gem, defaults to no-value
 * agility:(Optional) Agility value of gem, defaults to no-value
 * double:(Optional) Double Strike value of gem, defaults to no-value
 * vitality:(Optional) Vitality value of gem, defaults to no-value
 * critical:(Optional) Critical value of gem, defaults to no-value
 * dodge:(Optional) Dodge of gem, defaults to no-value
 * unit:(Optional) Unit value of gem, defaults to no-value
 * ah:(Optional)Auction House value, value represents the gold value
 * sell:(Optional)NPC sell value, value represents the copper value

Equipment
Example #1:

Transmute
Example #1: