Talk:Dungeons/Desert Labyrinth/Hell/@comment-76.189.171.225-20120419070028/@comment-4605299-20120611195854

@Person above using left feint

Why would you let your spellcaster be damaged before the tank? That just reduces your damage. Maybe I might be missing something but the following would be much better than what you're suggesting:

Archer X Tramp Tank

Tramp X Tramp Tank

That way you don't lose your spellcaster at all (so you can use a tramp, increasing damage even further), not only that, if you put your faster tank at the back then it will miss one turn of movement, reducing the damage it receives due to the closeness damage buff.