Talk:Dungeons/Pandemonia/Hell/@comment-151.225.9.163-20131022103424

Lvl 106. All reds with decent red gears.

For this dungeon I am using LF with as follows: CC/x/barks/W in front and O/x/O/O at back row

With this form I am losing 1.6k CC a dung thus including the boss fights for which I am using different forms which will list below and 1.6k barks (again together with the boss fights). The main casualties are from Archdemon Ahriman but who is not suffering a lot of losses on the main bosses :). The only Waters I am losing are at the soul reavers and only when there is a caster to the right covered with inf and the inf dodge (yes my main attacker needs just a touch more accuracy). For my 3rd tank equipment I am lowering the def a bit using oath x4 pcs to increase slightly its attack and thus making the waters capable of killing the mages to the right.

Boss Fights:

Carcasus The Souleater: The easiest to kill for me:

LF form:

Front: CC/x/O/I(barks) - using barks as my 3rd tank can not 1 hit the melee def

back: O/x/O/W - again the waters are on the 3rd tank.

Using this setup i m losing CC as per every normal monster in the map as my main 2 attackers are killing the boss before reach the CC. Circa 90 CC losses before the resurect % applies from town upgrades.

King Minatus: Had some troubles before finding the best setup for me but finaly put aside all i've read here and made my setup:

RG form:

Front: W/O/I(barks) - again the waters are on my 3rd tank which I am using as 4th attacker.

Back: O/O/I(barks) - The barks at the back are for just in case the boss make dodge and this way I am protecting my Occults. On round 1 my 4 attacking heroes are dealing with the monsters to the left of the boss and on round 2 the boss is dead. Again if the boss dodge a lot and do not die the plan B is applying and for the sake of losing barks I am protecting my Occults.

Hope this would be of at least little help :)

Blizzardcry S24 CoG