Heroes

There are currently two ways of obtaining a hero, by using a hero card, or by recruiting in a tavern.

A Hero's strength its determined by the potential stat. Their color also depends on their potential. Higher potential heroes can also carry a larger army and can learn higher level skills.

Tavern Heroes

 * White - 8-15 Potential, +6 max units for each level up
 * Green - 16-25 Potential, +7 max units for each level up
 * Blue - 26-35 Potential, +8 max units for each level up
 * Purple - 36-50 Potential, +9 max units for each level up
 * Orange - 51-75 Potential, +10 max units for each level up
 * Red - 76-150  Potential, +11 max units for each level up
 * Pink - 100-185  Potential, +12 max units for each level up

A hero will gain atk, def, agi and vit for each level up according to its potential and speciality. The higher the potential, the more points the hero will get each time it levels up. The starting stats at level 1 for all heroes are therefor more or less irrelevant, since they do not affect the final stats by more then what they are at level 1.

Hero Cards
- Orange Hero Card I = recruits random potential 60 hero with Valor II and Guardian Will II

- Orange Hero Card II = recruits random potential 70 hero with Valor II and Guardian Will II

- Red Hero Card = recruits random potential 85 hero

- Constellation Red Hero Card = recruits specific Constellation 95 potential hero

- Chaos Red Hero Card = recruits specific Chaos 110 or 150 potential hero

- New Hero Card = recruits specific Pink potential 175 (as far as we know) hero

Pink Heroes Cards
Some examples:

Heroes Improvement
Aside from leveling up there is sevral ways to improve your heroes.

Hero Cultivation: Allow you to improve your heroes Attack, Defense, Agility and Vitality.

Hero Reincarnation: Return your hero to a lower level but with improved statistics.

Astrology: A feature to improve reincarnated heroes.

Hero Sacrifice: Transfer the experiance from a heroe to another one.